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Class quote

Class fluff

Making a ClassEdit

Class
Level

Base

Attack

Bonus

Fort

Save

Ref

Save

Will

Save

Special

Illuminations

Known

Illuminations

Readied

Imbuements
1st +x +x +x +x x x x
2nd +x +x +x +x x x x
3rd +x +x +x +x x x x
4th +x +x +x +x x x x
5th +x +x +x +x x x x
6th +x +x +x +x x x x
7th +x +x +x +x x x x
8th +x +x +x +x x x x
9th +x +x +x +x x x x
10th +x +x +x +x x x x
11th +x +x +x +x x x x
12th +x +x +x +x x x x
13th +x +x +x +x x x x
14th +x +x +x +x x x x
15th +x +x +x +x x x x
16th +x +x +x +x x x x
17th +x +x +x +x x x x
18th +x +x +x +x x x x
19th +x +x +x +x x x x
20th +x +x +x +x x x x

AbilitiesEdit

Which abilities are most useful for the member of the class?

RoleEdit

What role a member of the class plays in the party?

RacesEdit

Which races are most common among members of the class?

AlignmentEdit

Which alignments are most common among members of the class?

Starting GoldEdit

As bard

Starting AgeEdit

Most champions come into their power early, perhaps out of the innocence of childhood. When rolling for age, roll as a Bard - but subtract the total from adult age rather than adding it (to a minimum of half an adult’s age). If rules are in place that would reduce the statistics of child characters, the champion is exempt from them.

Class Skill ListEdit

Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Knowledge [Local] (Int), Perform (Cha), Sense Motive (Wis), Swim (Str), Tumble (Dex), Use Magical Device (Cha)

Skill PointsEdit

(x + Int modifier) x4 at 1st level.

x + Int modifier at each additional level.

Class abilitiesEdit

Ability 1Edit

Ability 1 description

Ability 2Edit

Ability 2 description

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